AI Insights · Timothy · October 2022
Top 5 Roguelike Games in Chile: Q3 2022 Performance
In Q3 2022, the top 5 roguelike games in Chile showed varied performance in terms of downloads, revenue, and active users, according to Sensor Tower data.
In Q3 2022, the top 5 roguelike games in Chile showcased diverse trends in downloads, revenue, and active users. Here is a detailed look at their performance based on Sensor Tower data.
Diablo Immortal from Blizzard Entertainment experienced fluctuations in its weekly revenue, starting at approximately $22K in late June and peaking at $24K in early July, before declining to around $10K by late September. Weekly downloads showed a significant spike in mid-July, reaching 18K, but dropped to around 1.2K by the end of the quarter. Active users peaked at around 42K in late July and gradually declined to approximately 17K by the end of September.
Soul Knight by 泽阳 李 maintained a steady performance in weekly revenue, ranging between $500 to $1K throughout the quarter. Downloads remained relatively stable, averaging around 4K per week, with a slight dip to 2.5K in late August. Active users hovered around 50K to 54K, showing minor fluctuations but overall stability.
The Way Home: Pixel Roguelike from Concode Corp. saw modest revenue growth, starting at $16 and peaking at $125 in early August. Weekly downloads showed an upward trend from 485 in late June to a peak of 1.9K in early August, before stabilizing around 1K by the end of September. Active users increased from 436 in late June to 3.1K in late August, with a slight decline to approximately 2.4K by the end of the quarter.
South Park: Phone Destroyer™ by Ubisoft displayed consistent weekly revenue, ranging between $190 to $350. Downloads reached a peak of 1.7K in mid-July but dropped to around 850 by late September. Active users showed a gradual increase from 8.8K in late June to a peak of 10K in mid-July, followed by a decline to around 8.4K by the end of September.
Looney Tunes™ World of Mayhem from Scopely, Inc. had varied weekly revenue, starting at $1.1K in late June, dropping to a low of $353 in mid-July, and recovering to $785 by mid-September. Downloads peaked at 1.7K in early August and gradually decreased to around 634 by late September. Active users increased from 2.1K in late June to a peak of 2.9K in early August, before declining to 1.8K by the end of the quarter.
For more insights and detailed analytics, visit Sensor Tower.